Cross-platform arcade game
BrickBlast
A cross-platform arcade game with public releases Rev1 through Rev5 and documented repository-history cleanup.
Project overview
- The public GitHub repository includes source, documentation, and release history.
- Repository history was reviewed and cleaned before republication.
- Desktop, browser, and mobile implementations are documented in the repository.
Case study
From course project to documented cross-platform release history
Challenge
Extend a course-originated brick-breaking game into a maintainable cross-platform project with clear collaboration and release documentation.
Approach
The public repository documents a staged path from a VB.NET WinForms core to WPF, Avalonia, HTML5, and Capacitor-based mobile packaging.
Engineering decisions
- Preserve the original WinForms implementation while adding framework-specific ports for desktop, browser, and mobile targets.
- Use self-contained desktop builds and a browser implementation to reduce runtime requirements for local testing.
- Keep accessibility and local state visible through a colorblind mode and locally persisted high scores.
Testing and validation
- Repository release notes record compiler-warning cleanup and a fix for a publish-file collision.
- Release notes record synchronized controls across the documented platform variants and rebuilt packages.
- The security history records removal of a hardcoded development password before secure republication.
Result
The repository brings source, technical documentation, and release history together across several platform implementations.
Project links
Related capabilities
Application development, Interactive systems and games, Security-focused project work
View capabilities